Joined: 03 Aug 2006 Posts: 3281 Location: Ireland (right, left, then second on the right) Country: Age: 52
Posted: Tue Sep 19, 2006 11:48 Post subject:
I downloaded Hammer the other day to have a look at mapping and it scared the pants of me so I take my hat off to you.
I know nothing about the technical side of maps but I know what I like in kilboxes.
I think the more variety in gameplay you allow the better. Some suggestions...
A killbox should have a good vertical aspect to it (vertiginous?) so lifts are good (especially fast lifts). In a shipyard, perhaps cranes could be used for the lifts. But not too many levels or it becomes cluttered.
Every strong point should have a weakness. e.g a good sniping location would be nice high up. It's weakness could be that a pipe leads to it. A combine ball or grenade into the pipe would kill the sniper.
Plenty of physics... one or two long steel girders could be useful.
You need a good area for close combat, but with an element of cover to help protect against sniping and dare I say it... camping. Perhaps cover could be provided by having an empty ship in the middle of the killbox with a few port holes and entrances.
Ooooooh, I could go on and on. Go for it Keeper and good luck! _________________
Two parts hydrogen, one part oxygen with all the fat taken out
These are the sites I use, if anyone knows of better ones postem'!
Mapping is fun b/c you can make anything you ever wanted. But it is difficult... I would suggest starting off with a cube map. Ones like we have in TSGK servers. The shipyard would be cool so many props are already there for use. GO FOR IT! _________________
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