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Lawitz
TSGK Member
Joined: 19 Aug 2006 Posts: 2337 Country: Browser: Age: 34
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Posted: Tue Jun 03, 2008 19:10 Post subject:
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sry if I made you angry.
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Zog Ecosse
Joined: 17 Apr 2007 Posts: 788 Location: Lerwick Shetland Country: Browser: Age: 72
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Posted: Tue Jun 03, 2008 23:15 Post subject:
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Not angry, anybody that knows me well would not have asked that question.
There is no point in using cheats of any sort, the only person you are cheating is yourself. In the end, all cheats get caught. So lets get back on topic and discus how to improve hopping. :
Zog
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Diet H2O_TSGK
TSGK Member
Joined: 03 Aug 2006 Posts: 3281 Location: Ireland (right, left, then second on the right) Country: Age: 52
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Posted: Tue Jun 03, 2008 23:36 Post subject:
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Hopping sucks?
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Two parts hydrogen, one part oxygen with all the fat taken out
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Zog Ecosse
Joined: 17 Apr 2007 Posts: 788 Location: Lerwick Shetland Country: Browser: Age: 72
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Posted: Wed Jun 04, 2008 02:05 Post subject:
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No m8 its the only option when you only got 1 good leg
Zog
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Fyckfaco
Joined: 05 Nov 2006 Posts: 436 Location: UK Country: Age: 38
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Posted: Sat Jun 07, 2008 17:07 Post subject:
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Ill see what i can do law.
Its only the first jump that hits that value though, its not possible to travel at this speed without other help.
90 degrees is playable yes. I will demo.
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Fyckfaco
Joined: 05 Nov 2006 Posts: 436 Location: UK Country: Age: 38
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Posted: Sat Jun 07, 2008 17:40 Post subject:
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Ok here you go, i explained the turning aspect of my jumps a little bit. And im sure i probably hit 550 at least xD You'll have to check for me coz i didnt look.
Ive just woken up and im a bit shakey xD
Description |
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Download |
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demo2.dem |
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1.48 MB |
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441 Time(s) |
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Fyckfaco
Joined: 05 Nov 2006 Posts: 436 Location: UK Country: Age: 38
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Posted: Sat Jun 07, 2008 17:56 Post subject:
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Hmm has anyone ever noticed how demos change movement? My movement looks complety different ingame than it does in the demo O_o
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Fyckfaco
Joined: 05 Nov 2006 Posts: 436 Location: UK Country: Age: 38
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Posted: Sat Jun 07, 2008 18:26 Post subject:
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I should also add, that this is only my curve method for general movement and jumps. If i am in combat, ie aiming then i often use other curve shapes like a 6, or a 45 deg curve
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Zog Ecosse
Joined: 17 Apr 2007 Posts: 788 Location: Lerwick Shetland Country: Browser: Age: 72
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Posted: Sun Jun 08, 2008 02:38 Post subject:
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Is this initial or sustained or max speed we are talking about? I have hit 500+ but it is impossible to keep it up before you run out of box.
Zog
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Lawitz
TSGK Member
Joined: 19 Aug 2006 Posts: 2337 Country: Browser: Age: 34
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Posted: Sun Jun 08, 2008 12:28 Post subject:
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thanks for the demo. you had a nice speed there.
I noticed the same about movement in demos. does anybody know if there is a way to make it look like when you are playing?
we are talking about the first jump zog, so its about the maximum speed possible.
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Zog Ecosse
Joined: 17 Apr 2007 Posts: 788 Location: Lerwick Shetland Country: Browser: Age: 72
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Posted: Sun Jun 08, 2008 12:56 Post subject:
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Thank goodness for that, I was thinking about average speed across the box which is about 300 - 350 for me on a good day. I was getting 500 on the first jump on occasions in my experiment. but normally about 400. I though I was doing something radically wrong.
Zog
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Fyckfaco
Joined: 05 Nov 2006 Posts: 436 Location: UK Country: Age: 38
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Posted: Sun Jun 08, 2008 23:39 Post subject:
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My travel speed i try to keep over 500, but yes, its not possible to maintain this speed while killing. Not for me anyway.
If i have no interuptions i could get round v8 with over 500 average i think. Might take a few trys xD
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Freelancer
TSGK Member
Joined: 06 Jun 2006 Posts: 3227 Location: Latvija Country: Browser: Age: 32
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Posted: Mon Jun 09, 2008 00:46 Post subject:
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I need learning for the new trick "Hopeing" ... u hope prop aint hitting u in the face ... and it Does..but not that hard any tips?
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