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 Forum index » TSGK Servers » SRCDS Help
Unknow command on 'HL2 Deathmatch server'
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cyberkiller

Joined: 17 Jan 2007
Posts: 13
Location: Under your desk...
Country:

PostPosted: Wed Nov 28, 2007 14:42    Post subject:  Unknow command on 'HL2 Deathmatch server'  

I keep getting this error when loading my server:

Code:
Unknown command "mani_quake_humiliation_weapon2"
Unknown command "mani_quake_humiliation_weapon2"
Unknown command "mani_quake_team_killer_mode"
Unknown command "mani_quake_team_killer_visual_mode"
Unknown command "kp_statsme_enable"
Unknown command "kp_playsounds_mode"
Unknown command "kp_use_eventscripts"
Unknown command "kp_disable_jointeam"
Unknown command "kp_fix_jointeam"
Unknown command "kp_sound_volume"
Unknown command "kp_score_resume"
Unknown command "kp_hit_sounds"
Unknown command "kp_quake_headshot_mode"
Unknown command "kp_quake_headshot_style"
Unknown command "kp_quake_headshot_sound"
Unknown command "kp_quake_headshot_text"
Unknown command "kp_quake_jihad_mode"
Unknown command "kp_quake_jihad_style"
Unknown command "kp_quake_jihad_sound"
Unknown command "kp_quake_jihad_text"
Unknown command "kp_hs_announce_357"
Unknown command "kp_hs_announce_ar2"
Unknown command "kp_hs_announce_smg"
Unknown command "kp_hs_announce_pistol"
Unknown command "kp_hs_announce_shotgun"
Unknown command "kp_hs_record_357"
Unknown command "kp_hs_record_ar2"
Unknown command "kp_hs_record_smg"
Unknown command "kp_hs_record_pistol"
Unknown command "kp_hs_record_shotgun"
******     Executing mani_server.cfg      ******
Unknown command "mani_quake_humiliation_weapon2"
Unknown command "mani_quake_humiliation_weapon2"
Unknown command "mani_quake_team_killer_mode"
Unknown command "mani_quake_team_killer_visual_mode"
****** Finished executing mani_server.cfg ******
Unknown command "mani_quake_humiliation_weapon2"
Unknown command "mani_quake_humiliation_weapon2"
Unknown command "mani_quake_team_killer_mode"
Unknown command "mani_quake_team_killer_visual_mode"


I am running 'Mani Admin 1.2o'
None of the above commands work, i want the 'keepers script to work' and the quake sounds one. Some quake sounds do work like 'Dominating' that are not listed here.

Thanks for your help
Rob Holmes
-=S*M=- Clan
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Osiris_TSGK
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Joined: 21 May 2006
Posts: 4658
Location: France

PostPosted: Wed Nov 28, 2007 15:42    Post subject:  

Install Mani-Admin Plugin v1.2s (you do run 1.2o).
http://www.mani-admin-plugin.com/mani_admin_plugin/v1_2_beta_s/mani_admin_plugin_v1_2_beta_s.zip

Install Keeper plugin correctly:
http://wiki.hl2plugins.com/index.php?title=Install

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cyberkiller

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PostPosted: Wed Nov 28, 2007 17:25    Post subject:  

Hay, thanks

I have no more errors.

I have 'HeadShot' working, but not 'Jihad' displays but doesn't play.

Also the 'humilliation' doesn't work on both Stick and Crowbar, not even the text?

What do i need to add to 'Quake Sounds' cfg file t make that work?

Thanks a lot
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Osiris_TSGK
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Posts: 4658
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PostPosted: Wed Nov 28, 2007 17:29    Post subject:  

cyberkiller wrote:
Hay, thanks

I have no more errors.

I have 'HeadShot' working, but not 'Jihad' displays but doesn't play.

Also the 'humilliation' doesn't work on both Stick and Crowbar, not even the text?

What do i need to add to 'Quake Sounds' cfg file t make that work?

Thanks a lot

Post the total content of your file mani_quake_sounds.cfg here (if possible use the Code tag).

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cyberkiller

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PostPosted: Wed Nov 28, 2007 17:34    Post subject:  

Code:
// **********************************************
// **********************************************
// New for V1.2 Beta Q
// **********************************************
// **********************************************
//
// CVars for Quake Style sounds
//
//

mani_quake_sounds 1            // Turn on quake style sounds 1 = on, 0 = off
mani_quake_kill_streak_mode 0         // Reset kill streak 1 = per round/death, 0 = per death only

mani_quake_sounds 1
mani_quake_humiliation_weapon "crowbar" // Weapon name that triggers the humiliation sound
mani_quake_humiliation_weapon2 "stunstick" // Another weapon name that triggers the humiliation sound

mani_quake_humiliation_mode 1         // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_humiliation_visual_mode 1   // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_humiliation_weapon "knife"   // Weapon name that triggers the humiliation sound
mani_quake_humiliation_weapon2 ""      // Another weapon name that triggers the humiliation sound

mani_quake_firstblood_mode 1         // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_firstblood_visual_mode 1      // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_firstblood_reset_per_round 1   // CSS Only, 1 = reset per round, 0 = per map

mani_quake_headshot_mode 3         // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_headshot_visual_mode 3      // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_prepare_to_fight_mode 1      // 0 = off, 1 = on
mani_quake_prepare_to_fight_visual_mode 1   // 0 = off, 1 = on

mani_quake_multi_kill_mode 1         // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_multi_kill_visual_mode 1      // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_dominating_mode 3         // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_dominating_visual_mode 3      // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_dominating_trigger_count 4   // Kills streak required to trigger sound

mani_quake_rampage_mode 1         // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_rampage_visual_mode 1      // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_rampage_trigger_count 6      // Kills streak required to trigger sound

mani_quake_killing_spree_mode 3      // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_killing_spree_visual_mode 3   // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_killing_spree_trigger_count 8   // Kills streak required to trigger sound

mani_quake_monster_kill_mode 3      // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_monster_kill_visual_mode 3   // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_monster_kill_trigger_count 10   // Kills streak required to trigger sound

mani_quake_unstoppable_mode 1         // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_unstoppable_visual_mode 1   // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_unstoppable_trigger_count 12   // Kills streak required to trigger sound

mani_quake_ultra_kill_mode 1         // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_ultra_kill_visual_mode 1      // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_ultra_kill_trigger_count 14   // Kills streak required to trigger sound

mani_quake_god_like_mode 1         // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_god_like_visual_mode 1      // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_god_like_trigger_count 16   // Kills streak required to trigger sound

mani_quake_wicked_sick_mode 1         // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_wicked_sick_visual_mode 1   // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_wicked_sick_trigger_count 18   // Kills streak required to trigger sound

mani_quake_ludicrous_kill_mode 1         // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_ludicrous_kill_visual_mode 1      // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_ludicrous_kill_trigger_count 20   // Kills streak required to trigger sound

mani_quake_holy_shit_mode 1         // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_holy_shit_visual_mode 1      // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_holy_shit_trigger_count 24   // Kills streak required to trigger sound

mani_quake_team_killer_mode 1         // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_team_killer_visual_mode 1   // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

// Individual player setting for quake style sounds and visuals, 1 = on by default, 0 = off by default. Players can then type quake to
// alter whether they wish to hear and see quake style information

mani_player_settings_quake 1   

// mani_quake_auto_download is a cvar to control whether quake sounds
// are auto downloaded to a client. If set to 0 you must provide your own .res files
// to initiate transfers to a client. If you change this value from 1 to 0 while the
// server is running you must restart your server.

mani_quake_auto_download 1



This is the other 'keeper' one that has the 'jihad' thing in that still isn't working.

Code:
kp_statsme_enable "1"         //Turn on and off the statsme logging (default "0" = off)
kp_playsounds_mode "0"         //Sounds come from announcer (0) or player(1) (default "0" = announcer)
kp_use_eventscripts "0"         //Set how the plugin is to interact with EventScripts
                  //   0 = no EventScripts (default)
                  //   1 = Eventscripts and plugin share headshot
                  //   2 = EventScripts only handles headshot

kp_disable_jointeam "0"         //Disable the ability for players to switch in/out of spectate mode (default "0" = off)
kp_fix_jointeam "1"         //Fixes the locking done by the jointeam 0 command (default "1" = on)
kp_sound_volume "100"         //Sound at which the player announces events (default "80")
kp_score_resume "1"         //Allow scores to resume when reconnecting.
                  //   0 = off
                  //   1 = only on timeout (default)
                  //   2 = all reconnects

kp_hit_sounds "1"            //Attacker can hear hit sounds when damage is done to other player (default "0" = off)

kp_quake_headshot_mode "1"      //This controls who hears the headshot event sound file.
                  //   0 = off (default)
                  //   1 = all
                  //   2 = attacker & victim
                  //   3 = attacker
                  //   4 = victim

kp_quake_headshot_style "2"      //This controls who sees the headshot announce text.
                  //   0 = off (default)
                  //   1 = all
                  //   2 = attacker & victim
                  //   3 = attacker
                  //   4 = victim

kp_quake_headshot_sound "boomheadshot.mp3"      //location of sound file for plugin to use for headshots

                  //   
                  //   CHANGING THIS MID GAME WILL NOT CHANGE THE SOUND!
                  //   (default is "")

kp_quake_headshot_text "Headshot"   //Text that appears before shooter's name during play (default "Headshot")

kp_quake_jihad_mode "2"         //This controls who hears the jihad event sound file.
                  //   0 = off (default)
                  //   1 = all
                  //   2 = attacker & victim
                  //   3 = attacker
                  //   4 = victim

kp_quake_jihad_style "2"      //This controls who sees the jihad announce text.
                  //   0 = off (default)
                  //   1 = all
                  //   2 = attacker & victim
                  //   3 = attacker
                  //   4 = victim

kp_quake_jihad_sound "jihad.mp3"         //location of sound file for plugin to use for jihads
                  //   
                  //   CHANGING THIS MID GAME WILL NOT CHANGE THE SOUND!
                  //   (default is "")

kp_quake_jihad_text "Jihad"      //Text that appears before suicide bombers name during play   (default "Jihad")

kp_hs_announce_357 "1"         //Turn on/off the announcement for the 357      (default "1" = off)
kp_hs_announce_ar2 "0"         //Turn on/off the announcement for the ar2      (default "0" = off)
kp_hs_announce_smg "0"         //Turn on/off the announcement for the smg      (default "0" = off)
kp_hs_announce_pistol "0"      //Turn on/off the announcement for the pistol      (default "0" = off)
kp_hs_announce_shotgun "0"      //Turn on/off the announcement for the shotgun      (default "0" = off)

kp_hs_record_357 "1"         //Turn on/off the stats recording for the 357      (default "1" = off)
kp_hs_record_ar2 "1"         //Turn on/off the stats recording for the ar2      (default "1" = off)
kp_hs_record_smg "1"         //Turn on/off the stats recording for the smg      (default "1" = off)
kp_hs_record_pistol "1"         //Turn on/off the stats recording for the pistol   (default "1" = off)
kp_hs_record_shotgun "1"      //Turn on/off the stats recording for the shotgun   (default "1" = off)


Thanks for posting back fast
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Osiris_TSGK
TSGK Member


Joined: 21 May 2006
Posts: 4658
Location: France

PostPosted: Wed Nov 28, 2007 18:08    Post subject:  

Use that one:

Code:
// **********************************************
// **********************************************
// New for V1.2 Beta Q
// **********************************************
// **********************************************
//
// CVars for Quake Style sounds
//
//

mani_quake_sounds 1            // Turn on quake style sounds 1 = on, 0 = off
mani_quake_kill_streak_mode 0         // Reset kill streak 1 = per round/death, 0 = per death only

mani_quake_humiliation_mode 1         // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_humiliation_visual_mode 1      // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_humiliation_weapon "stunstick"   // Weapon name that triggers the humiliation sound
mani_quake_humiliation_weapon2 "crowbar"   // Another weapon name that triggers the humiliation sound

mani_quake_firstblood_mode 1         // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_firstblood_visual_mode 1      // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_firstblood_reset_per_round 1      // CSS Only, 1 = reset per round, 0 = per map

mani_quake_headshot_mode 3         // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_headshot_visual_mode 3      // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_prepare_to_fight_mode 1      // 0 = off, 1 = on
mani_quake_prepare_to_fight_visual_mode 1   // 0 = off, 1 = on

mani_quake_multi_kill_mode 1         // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_multi_kill_visual_mode 1      // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_dominating_mode 3         // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_dominating_visual_mode 3      // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_dominating_trigger_count 4      // Kills streak required to trigger sound

mani_quake_rampage_mode 1         // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_rampage_visual_mode 1      // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_rampage_trigger_count 6      // Kills streak required to trigger sound

mani_quake_killing_spree_mode 3         // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_killing_spree_visual_mode 3      // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_killing_spree_trigger_count 8   // Kills streak required to trigger sound

mani_quake_monster_kill_mode 3         // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_monster_kill_visual_mode 3      // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_monster_kill_trigger_count 10   // Kills streak required to trigger sound

mani_quake_unstoppable_mode 1         // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_unstoppable_visual_mode 1      // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_unstoppable_trigger_count 12      // Kills streak required to trigger sound

mani_quake_ultra_kill_mode 1         // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_ultra_kill_visual_mode 1      // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_ultra_kill_trigger_count 14      // Kills streak required to trigger sound

mani_quake_god_like_mode 1         // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_god_like_visual_mode 1      // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_god_like_trigger_count 16      // Kills streak required to trigger sound

mani_quake_wicked_sick_mode 1         // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_wicked_sick_visual_mode 1      // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_wicked_sick_trigger_count 18      // Kills streak required to trigger sound

mani_quake_ludicrous_kill_mode 1      // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_ludicrous_kill_visual_mode 1      // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_ludicrous_kill_trigger_count 20   // Kills streak required to trigger sound

mani_quake_holy_shit_mode 1         // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_holy_shit_visual_mode 1      // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_holy_shit_trigger_count 24      // Kills streak required to trigger sound

mani_quake_team_killer_mode 1         // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_team_killer_visual_mode 1      // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

// Individual player setting for quake style sounds and visuals, 1 = on by default, 0 = off by default. Players can then type quake to
// alter whether they wish to hear and see quake style information

mani_player_settings_quake 1   

// mani_quake_auto_download is a cvar to control whether quake sounds
// are auto downloaded to a client. If set to 0 you must provide your own .res files
// to initiate transfers to a client. If you change this value from 1 to 0 while the
// server is running you must restart your server.

mani_quake_auto_download 1

Also be sure to run mani-admin-plugin version 1.2 S (the lastest one).

Concerning Keeper's plugin configuration you have a full explaination here:
http://wiki.hl2plugins.com/index.php?title=Config

kp_quake_jihad_sound "jihad.mp3" //location of sound file for plugin to use for jihads

Your jihad.mp3 must be inside the sound folder of the server.

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cyberkiller

Joined: 17 Jan 2007
Posts: 13
Location: Under your desk...
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PostPosted: Wed Nov 28, 2007 19:32    Post subject:  

Thanks a lot. It is now working.

The 'Jihad' sound does play and is in the 'sound' folder. But you can't hear it was the loud 'screm' noise is over powering it. How do other server manage to use it?
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Osiris_TSGK
TSGK Member


Joined: 21 May 2006
Posts: 4658
Location: France

PostPosted: Wed Nov 28, 2007 19:48    Post subject:  

cyberkiller wrote:
The 'Jihad' sound does play and is in the 'sound' folder. But you can't hear it was the loud 'screm' noise is over powering it. How do other server manage to use it?

Probably not the right format of MP3 encoding.
Use a 128kbps, Stereo, 44 kHz encoded MP3 file.

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cyberkiller

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PostPosted: Wed Nov 28, 2007 20:46    Post subject:  

Its 96kbps. Does that matter, and were can i get the sound form then? I got this one from my sound dir on my gaming rig cos i will have been on a server with it
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Osiris_TSGK
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Joined: 21 May 2006
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PostPosted: Wed Nov 28, 2007 20:59    Post subject:  

cyberkiller wrote:
Its 96kbps. Does that matter, and were can i get the sound form then? I got this one from my sound dir on my gaming rig cos i will have been on a server with it

96kbps maybe the problem, so you can use a tool like Lame MP3 Enconder available here:
http://lame.sourceforge.net

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cyberkiller

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PostPosted: Wed Nov 28, 2007 21:15    Post subject:  

Now i get no sound, even on the old files? It shows that there is sound on WMP, but can't hear anything? WTF?

EDIT: Here is the file for you to see LINKY
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Osiris_TSGK
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Joined: 21 May 2006
Posts: 4658
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PostPosted: Wed Nov 28, 2007 21:34    Post subject:  

cyberkiller wrote:
Now i get no sound, even on the old files? It shows that there is sound on WMP, but can't hear anything? WTF?

EDIT: Here is the file for you to see LINKY

I don't have a MP3 editor, so if someone want to help, here is the file.
jihad.zip
Description 
zip

 Download 
Filename  jihad.zip 
Filesize  32.1 KB 
Downloaded  238 Time(s) 

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Sadist


Joined: 29 Jun 2006
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PostPosted: Wed Nov 28, 2007 22:39    Post subject:  

Osiris_TSGK wrote:
cyberkiller wrote:
The 'Jihad' sound does play and is in the 'sound' folder. But you can't hear it was the loud 'screm' noise is over powering it. How do other server manage to use it?

Probably not the right format of MP3 encoding.
Use a 128kbps, Stereo, 44 kHz encoded MP3 file.


I thought the Khz had to be 22050? These are what I use on my server.
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