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deluxe
Joined: 31 Dec 2006 Posts: 204 Location: Europe Country: Browser:
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Posted: Wed Apr 25, 2007 22:07 Post subject:
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ok great, i will continue the map this weekend..
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SAMWIDGE
Joined: 19 Oct 2006 Posts: 951 Location: on a chair.... Country:
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Posted: Wed Apr 25, 2007 22:44 Post subject:
samwidge Subject description: samwidge |
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sounds cool plas
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Plasmo_TSGK
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Joined: 19 Sep 2006 Posts: 1131 Location: In the loving embrace of the tomfoolery of 3 chimps and a legion of angry lapps Country: Browser: Age: 40
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Posted: Sat Apr 28, 2007 10:54 Post subject:
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I actually did some work on the map (I'm as surprised as you are ). I've put in the lighting as diet suggested and put in some textures for the first floor (the lighting is tentative, but pretty cool - I'll tweak it pending suggestions). Hammer complains about the lights on faces, but to be honest, everything looks as it should in game (you may have other opinions on this, deluxe). Lastly, I worked from a decompiled version of the last release, so things may not be completely accurate. Attached is a .rar file with the .vmf and the .bsp files (named dm_club_b2_raw_f).
Also:
Attached is an updated map scheme of how things stand right now. Feel free to change what you will to make things club-like. As for lighting, if you have ideas, go ahead with them. There's plenty of room in the map for funky (or not so funky) lighting schemes. I wish I could be more help here, but I got caught up in playing with lights tonight =).
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SAMWIDGE
Joined: 19 Oct 2006 Posts: 951 Location: on a chair.... Country:
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Posted: Sat Apr 28, 2007 12:27 Post subject:
samwidge Subject description: samwidge |
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i ahve the map on gmod and im going to put in props etc. and decorate it, than i will send plas the files, perhaps you can have transfer these files and play the map on hldm2 (i dont know) but if not than at least we have a n idea of where things go, and what things are going to look like
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deluxe
Joined: 31 Dec 2006 Posts: 204 Location: Europe Country: Browser:
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Posted: Sat Apr 28, 2007 15:13 Post subject:
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ok great work plas, i really like the room which u decorated with the lights.
-one problem though: in the rar file is only the bsp and a .prt file, i think u forgot the vmf
another important question: a club is rather dark-i mean by that the there are not many bright lights which are continuously shining.
if we do that in the map, the gameplay would suffer a bit because of the darkness (at least in my opinion).
so, as already suggested, i think we should make a "normal" mode, with only a few lights, but with bright lights so that u are able to see something.
then there should be a button where u can activate the disco mode, for something like 2 minutes... what do u think?
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Lawitz
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Joined: 19 Aug 2006 Posts: 2337 Country: Browser: Age: 34
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Posted: Sat Apr 28, 2007 16:44 Post subject:
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just looked on google and found another disco map:
http://files.filefront.com/Half+Life+2+DM+Xenon+Rave+Map/;3869386;/fileinfo.html
maybe it could be useful.
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Plasmo_TSGK
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Joined: 19 Sep 2006 Posts: 1131 Location: In the loving embrace of the tomfoolery of 3 chimps and a legion of angry lapps Country: Browser: Age: 40
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Posted: Sat Apr 28, 2007 18:14 Post subject:
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deluxe wrote: |
so, as already suggested, i think we should make a "normal" mode, with only a few lights, but with bright lights so that u are able to see something.
then there should be a button where u can activate the disco mode, for something like 2 minutes... what do u think? |
I definitely agree with the normal and disco mode thing. I figure, get the disco lighting done first, and them worry about turning the disco lights off and throwing in some nice, normalish lights.
Also, I've uploaded the vmf (sorry about that, it was 4am and I didn't check extensions ).
Thanks for the link to the rave map, lawitz .
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deluxe
Joined: 31 Dec 2006 Posts: 204 Location: Europe Country: Browser:
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Posted: Sat Apr 28, 2007 21:56 Post subject:
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the rave map is nice, but i think we are rather doing some kind of lounge/club... a nice thing at this map are the pipes with the liquid in it, maybe we could do something similar^^
i will ask the [B§] clan if i can use their custom skymap used on this map:
http://forum.tsgk.com/viewtopic.php?t=1668
because i think this space sky will be great for the walls and the ceiling of the third floor...
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Knife
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Joined: 26 Aug 2006 Posts: 809 Location: Belgium Country: Age: 41
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Posted: Sat Apr 28, 2007 22:17 Post subject:
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Hi
Great concept.
Space-sky is a great idea. My favorit club was named "Space", but they closed it after a raid . This club also had this space-sky ceiling.
Last edited by Knife on Sat Apr 28, 2007 22:23; edited 1 time in total
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SAMWIDGE
Joined: 19 Oct 2006 Posts: 951 Location: on a chair.... Country:
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Posted: Sat Apr 28, 2007 22:21 Post subject:
samwidge Subject description: samwidge |
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haha, were you anything to do with this knife
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Plasmo_TSGK
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Joined: 19 Sep 2006 Posts: 1131 Location: In the loving embrace of the tomfoolery of 3 chimps and a legion of angry lapps Country: Browser: Age: 40
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Posted: Sat Apr 28, 2007 22:26 Post subject:
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Cool beans, with the starry texture. Would be a good excuse to make things all futuristic, too .
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SAMWIDGE
Joined: 19 Oct 2006 Posts: 951 Location: on a chair.... Country:
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Posted: Sun Apr 29, 2007 11:46 Post subject:
samwidge Subject description: samwidge |
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some pictures here of ideas, i think the disco room looks the best, but as i said just ideas, plas i need to send you the save files.
ill see you online.
the dr kleiner bar i didnt finish, my computer started to lag lots, but you probably more or less get the idea.
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deluxe
Joined: 31 Dec 2006 Posts: 204 Location: Europe Country: Browser:
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Posted: Tue May 01, 2007 12:58 Post subject:
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thx to the bs-clan, i got the space skybox
i will post some pics later..
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SAMWIDGE
Joined: 19 Oct 2006 Posts: 951 Location: on a chair.... Country:
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Posted: Tue May 01, 2007 16:57 Post subject:
samwidge Subject description: samwidge |
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cool nice 1!!
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deluxe
Joined: 31 Dec 2006 Posts: 204 Location: Europe Country: Browser:
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Posted: Tue May 01, 2007 21:04 Post subject:
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thats a bit how it looks atm, with the new skybox:
even though the lighting that i built is just temporary..
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Knife
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Joined: 26 Aug 2006 Posts: 809 Location: Belgium Country: Age: 41
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Posted: Fri Jun 01, 2007 00:28 Post subject:
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Looks good. Keep it updated
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deluxe
Joined: 31 Dec 2006 Posts: 204 Location: Europe Country: Browser:
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Posted: Mon Jul 09, 2007 22:15 Post subject:
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voilą i'm back guys
at the moment i'm not really motivated to continue the work on the map, but i think i'll have enough time in the next few months to do some work.
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