How do you rate this map? (10 - exellent / 1 - awful) |
10 |
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0% |
[ 0 ] |
9 |
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0% |
[ 0 ] |
8 |
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0% |
[ 0 ] |
7 |
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20% |
[ 1 ] |
6 |
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0% |
[ 0 ] |
5 |
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20% |
[ 1 ] |
4 |
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20% |
[ 1 ] |
3 |
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0% |
[ 0 ] |
2 |
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40% |
[ 2 ] |
1 |
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0% |
[ 0 ] |
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Total Votes : 5 |
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VisualShock_TSGK
TSGK Member
Joined: 03 Jun 2006 Posts: 72 Location: North Wales, UK Country: Age: 32
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Posted: Tue Jun 12, 2007 12:52 Post subject:
fy_towers_VS Subject description: My very first map (but it's for CSS...) |
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Yeah! i did it! (with the help of osiris)
this is about my third attempt, but it's the only one i've actually completed. Not sure how to add buy zones, so i added guns. It's mirrored on the opposite side, so each team has the same opportunities.
please take a look and let me know what you think.
Description |
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Filesize |
119.7 KB |
Viewed |
324 Time(s) |
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Description |
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Filesize |
106.36 KB |
Viewed |
375 Time(s) |
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Description |
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Download |
Filename |
fy_towers_VS.bsp |
Filesize |
3.17 MB |
Downloaded |
360 Time(s) |
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Spike
TSGK Member
Joined: 06 Jul 2006 Posts: 460 Location: Guernsey (Channel Islands off the coast of france) Country: Browser: Age: 32
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Posted: Tue Jun 12, 2007 17:18 Post subject:
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Looks good downloading now
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Spike
TSGK Member
Joined: 06 Jul 2006 Posts: 460 Location: Guernsey (Channel Islands off the coast of france) Country: Browser: Age: 32
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Posted: Tue Jun 12, 2007 17:35 Post subject:
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got a problem...
textures and the bots didn't spawn
Description |
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Filesize |
289.46 KB |
Viewed |
361 Time(s) |
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Osiris_TSGK
TSGK Member
Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Tue Jun 12, 2007 20:49 Post subject:
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Spike wrote: |
got a problem...
textures and the bots didn't spawn |
Need to pakrat the custom texture with the BSP (the mapper has to do it).
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VisualShock_TSGK
TSGK Member
Joined: 03 Jun 2006 Posts: 72 Location: North Wales, UK Country: Age: 32
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Posted: Wed Jun 13, 2007 14:14 Post subject:
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um....how do i do that?
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eXs|DanielAndres
Joined: 03 Oct 2006 Posts: 626 Country: Age: 45
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Posted: Wed Jun 13, 2007 16:32 Post subject:
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http://hl2mapping.30.forumer.com/index.php?showtopic=34
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VisualShock_TSGK
TSGK Member
Joined: 03 Jun 2006 Posts: 72 Location: North Wales, UK Country: Age: 32
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Posted: Wed Jun 13, 2007 18:08 Post subject:
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Thanks, i have only one question:
If i were to change my textures from the custom ones they were to ones that are used in defualt maps like de_dust (or something simmilar) would that then solve the problem? as they are not custom textures...
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eXs|DanielAndres
Joined: 03 Oct 2006 Posts: 626 Country: Age: 45
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Posted: Wed Jun 13, 2007 19:19 Post subject:
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yes
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VisualShock_TSGK
TSGK Member
Joined: 03 Jun 2006 Posts: 72 Location: North Wales, UK Country: Age: 32
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Posted: Thu Jun 14, 2007 13:39 Post subject:
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version two: i've made some alterations to the centre as well but here goes....
Description |
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Download |
Filename |
fy_towers_VS02.bsp |
Filesize |
1.64 MB |
Downloaded |
346 Time(s) |
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Spike
TSGK Member
Joined: 06 Jul 2006 Posts: 460 Location: Guernsey (Channel Islands off the coast of france) Country: Browser: Age: 32
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Posted: Sat Jun 16, 2007 21:48 Post subject:
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hmm dont think it worked as I still got the same problem
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VisualShock_TSGK
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Joined: 03 Jun 2006 Posts: 72 Location: North Wales, UK Country: Age: 32
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Posted: Mon Jun 18, 2007 15:49 Post subject:
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but according to DanielAndres it should load the textures because they're default ones... :'(
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eXs|DanielAndres
Joined: 03 Oct 2006 Posts: 626 Country: Age: 45
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Posted: Mon Jun 18, 2007 17:10 Post subject:
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Default textures shouldnt cause any problems. Thats why they are called default. There must be another failure VisualShock_TSGK.
EDIT:
Quote: |
it should load the textures because they're default ones... |
Im not that used to CS:S but BLUE01, BLUE02, BLUE03 and so on surely arent default textures - else they would be supported by my Hammer Editor also but, as you can see, it shows all non-textured.
See Picture below:
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darkmaster
Joined: 29 Dec 2006 Posts: 147 Country:
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Posted: Tue Jun 19, 2007 18:53 Post subject:
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really this map is not bad i think that gameplay is very good for a 10vs10
Last edited by darkmaster on Sat Jun 23, 2007 10:17; edited 1 time in total
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VisualShock_TSGK
TSGK Member
Joined: 03 Jun 2006 Posts: 72 Location: North Wales, UK Country: Age: 32
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Posted: Fri Jun 22, 2007 20:41 Post subject:
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eXs|DanielAndres wrote: |
Default textures shouldnt cause any problems. Thats why they are called default. There must be another failure VisualShock_TSGK.
EDIT:
Quote: |
it should load the textures because they're default ones... |
Im not that used to CS:S but BLUE01, BLUE02, BLUE03 and so on surely arent default textures - else they would be supported by my Hammer Editor also but, as you can see, it shows all non-textured.
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Now then, if you'd kindly look at version two, i think you'll see texture names including "cs_italy", "de_port" and so on....
could you suggest any other possible failures?
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eXs|DanielAndres
Joined: 03 Oct 2006 Posts: 626 Country: Age: 45
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Posted: Fri Jun 22, 2007 21:21 Post subject:
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This Screenshot is taken from Version 2. See the top/left of my Hammer were is says fy_towers_VS02.
Something must have went wrong by texturing - i see no other reason.
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eXs|DanielAndres
Joined: 03 Oct 2006 Posts: 626 Country: Age: 45
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Posted: Sat Jun 23, 2007 09:27 Post subject:
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Did you find the texture failure yet?
P.S. Sorry for double post but editing the old one wouldnt cause an email notification.
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