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VisualShock_TSGK
TSGK Member
Joined: 03 Jun 2006 Posts: 72 Location: North Wales, UK Country: Age: 32
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Posted: Mon Jun 11, 2007 20:05 Post subject:
Hammer Editor Problems Subject description: Need help! |
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Ok, so here's the story so far:
I've configured it exactly the same as the tutorial i found here:
http://www.valve-erc.com/srcsdk/Hammer/html/Manually_Config_Hammer.html
and made a map following this tutorial that i found here
http://tutorials.moddb.com/98/beginners-guide-to-valve-hammer-editor/?fpage=1 (but with some more complex shapes and stuff)
The map is for CounterStrike:Source, however i've had exactly the same problems making maps for HalfLife2 Deathmatch.
I can make my map without any problems, but when i click "run map" it pops up with an erorr.
The Command failed. Windows reported the error: "The system cannot find the path specified." Do you want to continue?
Click Yes and it runs the game the map was designed for, but only gets as far as it's main menu.
The Compile Process Window has this to say
** Executing...
** Command: "c:\program files\valve\steam\steamapps\mikesealey\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\mikesealey\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\mikesealey\sourcesdk_content\cstrike\mapsrc\fy_towers_VS"
Valve Software - vbsp.exe (Aug 4 2006)
1 threads
materialPath: c:\program files\valve\steam\steamapps\mikesealey\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\mikesealey\sourcesdk_content\cstrike\mapsrc\fy_towers_VS.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity weapon_scout (-800.00 256.00 928.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (17489 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 17 texinfos to 17
Reduced 3 texdatas to 3 (24 bytes to 24)
Writing C:\Program Files\Valve\Steam\SteamApps\mikesealey\sourcesdk_content\cstrike\mapsrc\fy_towers_VS.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\mikesealey\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\mikesealey\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\mikesealey\sourcesdk_content\cstrike\mapsrc\fy_towers_VS"
Valve Software - vvis.exe (May 22 2006)
1 threads
reading c:\program files\valve\steam\steamapps\mikesealey\sourcesdk_content\cstrike\mapsrc\fy_towers_VS.bsp
reading c:\program files\valve\steam\steamapps\mikesealey\sourcesdk_content\cstrike\mapsrc\fy_towers_VS.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\mikesealey\sourcesdk_content\cstrike\mapsrc\fy_towers_VS.prt
** Executing...
** Command: "c:\program files\valve\steam\steamapps\mikesealey\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\mikesealey\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\mikesealey\sourcesdk_content\cstrike\mapsrc\fy_towers_VS"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\mikesealey\sourcesdk_content\cstrike\mapsrc\fy_towers_VS.bsp
No vis information, direct lighting only.
429 faces
142640 square feet [20540252.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0266 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 47/8192 564/98304 ( 0.6%)
brushsides 286/65536 2288/524288 ( 0.4%)
planes 154/65536 3080/1310720 ( 0.2%)
vertexes 602/65536 7224/786432 ( 0.9%)
nodes 217/65536 6944/2097152 ( 0.3%)
texinfos 17/12288 1224/884736 ( 0.1%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 429/65536 24024/3670016 ( 0.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 173/65536 9688/3670016 ( 0.3%)
leaves 219/65536 7008/2097152 ( 0.3%)
leaffaces 486/65536 972/131072 ( 0.7%)
leafbrushes 84/65536 168/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2700/512000 10800/2048000 ( 0.5%)
edges 1488/256000 5952/1024000 ( 0.6%)
LDR worldlights 1/8192 88/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 52/32768 520/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 684/65536 1368/131072 ( 1.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 544840/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 3921/393216 ( 1.0%)
LDR leaf ambient 219/65536 5256/1572864 ( 0.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10018/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 17489/4194304 ( 0.4%)
==== Total Win32 BSP file data space used: 663598 bytes ====
Total triangle count: 1150
Writing c:\program files\valve\steam\steamapps\mikesealey\sourcesdk_content\cstrike\mapsrc\fy_towers_VS.bsp
1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\mikesealey\sourcesdk_content\cstrike\mapsrc\fy_towers_VS.bsp" "c:\program files\valve\steam\steamapps\mikesealey\counter-strike source\maps\fy_towers_VS.bsp"
The command failed. Windows reported the error:
"The system cannot find the path specified."
** Executing...
** Command: "c:\program files\valve\steam\steamapps\mikesealey\counter-strike source\hl2.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\mikesealey\counter-strike source\cstrike" +map "fy_towers_VS"
I really need help because i'm quite proud of the map i've made (inspired by fy_twotowers.
So far i've figured out the following:
The map i am saving is called fy_towers_VS.vmf and when i click run it's looking for a map called fy_towers_VS.bmp.
There's no (obvious) way for me to change the format the map is saved to as .vmf is the only option in the "save as type" drop-down box in the "Save as" menu. I'm pretty sure it's being saved to the right folder.
So far i've tried:
Saving the file as .vmf, but renaming the shortcut from fy_towers_VS.vmf to fy_towers_VS.bsp
I've got no idea what i'm doing, and it seems the only time i need experience is the only time i don't have it...
I would be very grateful if anyone could help me.
I would be willing to make a beautiful sig for anyone who provides any helpful information.
_________________
Ask me for a sig i'll make you one
"no internet = no life = no half life" - Wise words of Shimmy
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Diet H2O_TSGK
TSGK Member
Joined: 03 Aug 2006 Posts: 3281 Location: Ireland (right, left, then second on the right) Country: Age: 52
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Posted: Mon Jun 11, 2007 20:54 Post subject:
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I'm a great believer in stating the obvious...as sometimes that is the answer.
You haven't gone and saved it in a half life 2 folder or something?
_________________
Two parts hydrogen, one part oxygen with all the fat taken out
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Osiris_TSGK
TSGK Member
Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Mon Jun 11, 2007 21:04 Post subject:
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Try that:
Launch Source SDK tool.
On the Source SDK menu, doubleclick Reset Game Configurations, then Reset.
And just start Hammer, and try to compil your map again.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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eXs|DanielAndres
Joined: 03 Oct 2006 Posts: 626 Country: Age: 45
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Posted: Mon Jun 11, 2007 22:12 Post subject:
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Try compiling the Map manual and external from Hammer by using the attached Batch File.
Its still edited for your needs and you only need to place it somewhere - Desktop for example . Then grab your map.vmf and pull it over the compile.bat file. The compileing should start when you release the vmf over the compile.bat and the newly created bsp should appear directly on your Desktop.
Download by right click and "save as"--> http://www.exs-clan.eu/attachments/compile.bat
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VisualShock_TSGK
TSGK Member
Joined: 03 Jun 2006 Posts: 72 Location: North Wales, UK Country: Age: 32
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Posted: Tue Jun 12, 2007 13:01 Post subject:
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yaayayayayayayayaaaaaaaaaaaaaaaaayyyyyy!!!!!!!!
osiris i love you! it worked! i posted it on the maps section (even though it's for CSS) and i'd love to hear what everyone thinks of it
_________________
Ask me for a sig i'll make you one
"no internet = no life = no half life" - Wise words of Shimmy
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