Alright so I just played 3 rounds of this map and it's fantastic to say the least! the physics jump pipe adds a whole new element of game play and hilariousness. LOL at adding slams to the pipe and when you shoot xbow bullets from the top down they bounce back at you. it's soo funny. also I got a few people at the top shooting grenades up it. soo funny.
The flow is surprisingly very good for a beta.
I noticed that these vents boost you:
but they are super hard to get in front of. Not sure if you are supposed to be able to get in front of them or not.
Don't change this map but I totally think you should make another version of this map with 2 pipes from the bottom to two different areas so that people have a choice on which one to go up. You can make one red and one green.. and the green one could follow to the opposite end.
Overall awesome map and probably the best new killbox of 2007.
Joined: 29 Jun 2006 Posts: 721 Location: The TSF Council Country:
Posted: Wed May 16, 2007 03:08 Post subject:
No, indeed they were not meant for boosting players, but physics objects. However the problem i think is play is too fast for players to think about deflecting objects with these boosters to make kills. Much easier to target players directly.
Thanks for the input keep it coming, i want to improve this map. _________________
Joined: 25 May 2006 Posts: 2444 Location: Dubai, 2 clicks away from Burj Khalifa Country: Browser: Age: 40
Posted: Wed May 16, 2007 16:48 Post subject:
Last night's session was so funny. It was crazyness and one big multi clan party! Thanx Sadist _________________
Illyria says: I am not going to explain why?you are too stupid to get it.
Joined: 03 Aug 2006 Posts: 3281 Location: Ireland (right, left, then second on the right) Country: Age: 52
Posted: Fri May 18, 2007 13:54 Post subject:
I played this earlier with Sadist and I really like it. I like the tube a lot. A similar idea to Meek's is for a second tube. But this tube should start and end at same place to existing tube. The second tube should allow objects/people in the opposite direction. Might have some nice two-way action.
The central room/box is a bit closed - by that I mean that people in it a bit too protected. Perhaps a larger window in it?
I like the idea of the vents - they could be adjusted somewhat to allow players to shoot across horizontally a bit like a ramp.
The map shape isn't ball friendly (I would say that) but what I mean is that it doesnt really allow for a ball strategy if you get me.
I would also slightly change the start of the pipe shape in the box to a funnel (makes it easier to throw things up it which helps game flow). Possibly an exploding barrel at the end of the pipe up top to deter to much camping.
My suggestions may not be the most thought out! Very nice map m8. _________________
Two parts hydrogen, one part oxygen with all the fat taken out
Joined: 29 Jun 2006 Posts: 721 Location: The TSF Council Country:
Posted: Sat May 19, 2007 12:58 Post subject:
Nice suggestions, i have been thinking about funnels since Shimmy brought it up, least i think it was him. A funnel at the top of the platform for objects leaving the tube is one idea i think i will implement, as well as a funnel at the bottom, as it is sometimes difficult to get up there when being chased.
I noticed finding a magnum was difficult sometimes, and maybe could do with more orbs, all thought at the moment so not necessarily the way it will turn out! _________________
Joined: 29 Jun 2006 Posts: 721 Location: The TSF Council Country:
Posted: Sun May 20, 2007 20:37 Post subject:
LORD DAVROS wrote:
realy nice map sadist i had fun playing with you and diet the other day
only thing i thought was a little glitch was when u stand over the vent that pushed u up the pipe there was a delay b4 u went up it.
was this deleberate or a small prob ?
catch you soon
I noticed this yeah, i could increase the speed of the push to remove the delay, but i found this to be the most suitable speed up the tube, i tested faster speeds but they took away the ambience of the tube if u get me.
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