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Bromine
TSGK Member
Joined: 21 Aug 2006 Posts: 64 Country: Age: 35
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Posted: Mon Mar 05, 2007 04:31 Post subject:
SDK Source mapping help plz! Subject description: Best way to make a platform?!!? |
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If anyone can link me to a good tutorial on platforms I would really appreciate it. I can not find a tutorial that makes sense to a newer mapper like myself. Any help would be really appreciated!!!
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MeekMeekle
Joined: 08 Nov 2006 Posts: 847 Country:
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Posted: Mon Mar 05, 2007 06:06 Post subject:
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this is the website i used to learn stuff:
http://www.halfwit-2.com/?page=tutorials&category=1
they have a ton of tutorials
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sargE
Joined: 19 Nov 2006 Posts: 454 Location: England Country: Browser: Age: 33
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Posted: Mon Mar 05, 2007 18:16 Post subject:
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i also use the same one as meek
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A person who never made a mistake never tried anything new - Albert Einstein (1879 - 1955)
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deluxe
Joined: 31 Dec 2006 Posts: 204 Location: Europe Country: Browser:
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Posted: Mon Mar 05, 2007 19:04 Post subject:
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platforms are always difficult, just try some techniques from the tutorials and u will see if u got what u wanted when ur map is compiled
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Bromine
TSGK Member
Joined: 21 Aug 2006 Posts: 64 Country: Age: 35
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Posted: Wed Mar 07, 2007 21:56 Post subject:
Thanks |
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Thanks for the tutorials! They are great I always use snarkpit.net but the more help the better!
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MeekMeekle
Joined: 08 Nov 2006 Posts: 847 Country:
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Posted: Fri Apr 06, 2007 23:42 Post subject:
help with making a map stable |
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okay guys I am really hoping someone here has an answer for me!
I am having a problem here and I don't know why it's happening.
When I create maps I really worry about adding "props_physics" and "props_physics_respawnable" because it seems like certain props that I add cause my maps to crash. I can create a completely empty room and then add a fridge as an example and then the map crashes after 1 min.. some physics objects seem to be worse then others. as an example the trap propeller blade seems to be stable. [when I play hl2dm I almost never get crashes anymore (1 a week maybe under normal circumstances)]
After having this problem I go back into hammer and remove the physics objects and then run my map again and I can play for what seems like forever without having any errors.
anyone have any ideas? thanks so much!
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Plasmo_TSGK
TSGK Member
Joined: 19 Sep 2006 Posts: 1131 Location: In the loving embrace of the tomfoolery of 3 chimps and a legion of angry lapps Country: Browser: Age: 40
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Posted: Fri Apr 06, 2007 23:49 Post subject:
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You could try changing the prop_physics to prop_physics_multiplayer. It's a simple version of prop_physics, could help with stability somewhat.
_________________ Aw crap I think I lost a contact. BRB, gotta put my eyes back in.
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MeekMeekle
Joined: 08 Nov 2006 Posts: 847 Country:
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Posted: Sat Apr 07, 2007 00:11 Post subject:
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yeah it already is prop_physics_multiplayer. I forgot to post that.
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Xmeagol
Incontinent beast
Joined: 26 Oct 2006 Posts: 3612 Location: Oh my god look behind you it's an evil combine advisor with a raging erection oh my god. Country: Browser: Age: 702
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Posted: Sat Apr 07, 2007 15:02 Post subject:
Re: Thanks |
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Bromine wrote: |
Thanks for the tutorials! They are great I always use snarkpit.net but the more help the better! |
we have sven coop player!
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Xmeagol
Incontinent beast
Joined: 26 Oct 2006 Posts: 3612 Location: Oh my god look behind you it's an evil combine advisor with a raging erection oh my god. Country: Browser: Age: 702
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Posted: Sat Apr 07, 2007 15:02 Post subject:
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Bromine, you used to be called Bromidista?
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StonedCabbage
TSGK Member
Joined: 18 Jun 2006 Posts: 2273 Location: Birmingham, United Kingdom Country: Browser: Age: 37
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Posted: Thu Apr 26, 2007 17:14 Post subject:
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sounds more like a problem wiv Hammer / HL2, i can create a room and add a couple of props in and it runs sweet as a nut. You tried resetting it back to a default Config? Try running your level from HL2 itself (i.e compile map, close Hammer, open DM, create server and load your level), rather than launching the game from inside hammer.
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gtamike_TSGK
TSGK Member
Joined: 20 Aug 2006 Posts: 2991 Location: Mapper since 2007 YouTube: gtamikesvideos Country: Browser: Age: 34
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Posted: Thu May 17, 2007 22:01 Post subject:
Re: SDK Source mapping help plz! Subject description: Best way to make a platform?!!? |
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Bromine wrote: |
If anyone can link me to a good tutorial on platforms I would really appreciate it. I can not find a tutorial that makes sense to a newer mapper like myself. Any help would be really appreciated!!! |
Here this will help you
Link http://developer.valvesoftware.com/wiki/SDK_Docs
Link Lots of hammer tutorials
And Basic Room Mapping
Link Basic Room
Or there's always google :p
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