TSGK Clan Forum Forum Index TSGK Clan Forum
Half-Life 2 : Deathmatch TSGK Clan forum.
 
 CalendarCalendar   FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Freelancer
April 27 1991 (33 year old)
 TSGK Member 
Juize_TSGK
April 27 1989 (35 year old)
 TSGK Member 
Spitfire
April 27 1991 (33 year old)
TeamScorpion
April 24 1991 (33 year old)
 TSGK Member 
Calendar
Calendar Calendar
Mon 22 Apr 2024 Tue 23 Apr 2024 Wed 24 Apr 2024 Thu 25 Apr 2024 Fri 26 Apr 2024 Sat 27 Apr 2024 Sun 28 Apr 2024
 
 
Birthday TeamScorpion  
 
 
Birthday Freelancer  
Birthday Juize_TSGK  
Birthday Spitfire  
 
The time now is Tue Apr 23, 2024 16:34
All times are UTC + 2 (DST in action)
 Forum index » TSGK General » Maps
killbox_Lgm
Post new topic   Reply to topic View previous topic :: View next topic
Page 1 of 1 [4 Posts]  
Author Message
sargE


Joined: 19 Nov 2006
Posts: 454
Location: England
Country:
Browser:
Age: 33

PostPosted: Mon May 07, 2007 18:33    Post subject:  killbox_Lgm  

Here is the first release of the map that i have made. This is my first map and i know alot of you have some experience in mapping. I would appreciate the feedback so i can work on the 2nd release

I have tried to make the map quite small and fast paced and i believe i have achieved this. There are 10 spawning points upon platforms and 8 of these have a weapon on, either magnum, x-bow, shotgun or ar2 (combine rifle). This means you can jump straight into the fight!

It is meant to be a fast paced map. With this in mind i have put in quite alot of ammo and health. Not to mention a good deal of physics.

Have fun:
dm_killbox_Lgm_rc1.bsp
Description 
bsp

 Download 
Filename  dm_killbox_Lgm_rc1.bsp 
Filesize  908.01 KB 
Downloaded  256 Time(s) 

_________________
My City :]

A person who never made a mistake never tried anything new - Albert Einstein (1879 - 1955)
Back to top
View user's profile Send private message Visit poster's website MSN Messenger 
MeekMeekle


Joined: 08 Nov 2006
Posts: 847
Country:

PostPosted: Mon May 07, 2007 21:18    Post subject:  

hi Sarge, I tried out your map. and the biggest problem I see with it is that there is no way of getting up to the platforms above once you fall down. The map is a little small but maybe you are also going for that. I can see it being an intense 1v1 and can be used to play around with physics on a level playing field.. .. and the map is too small for a full server.
Back to top
View user's profile Send private message 
sargE


Joined: 19 Nov 2006
Posts: 454
Location: England
Country:
Browser:
Age: 33

PostPosted: Mon May 07, 2007 21:51    Post subject:  

MeekMeekle wrote:
hi Sarge, I tried out your map. and the biggest problem I see with it is that there is no way of getting up to the platforms above once you fall down. The map is a little small but maybe you are also going for that. I can see it being an intense 1v1 and can be used to play around with physics on a level playing field.. .. and the map is too small for a full server.


Thx for the feedback meek.
You are correct saying that i was aiming for a small map. and i also realised it would be to small for a full server. I think 10people would make for a very fast/intense fight.
Some Lgm have also mentioned about not being able to get up. I thought this would be good as you are forced to fight and not flee. but this is just planned. A central lift is in my mind for the second version.
Thx Very Happy

_________________
My City :]

A person who never made a mistake never tried anything new - Albert Einstein (1879 - 1955)
Back to top
View user's profile Send private message Visit poster's website MSN Messenger 
The Borg_TSGK
TSGK Member


Joined: 13 Mar 2007
Posts: 2756
Location: Suffolk, England
Country:
Age: 52

PostPosted: Tue May 08, 2007 08:49    Post subject:  

Hi sarge

Looked at the map this morning and Meekmeekle has said excatly what i was going to say.

I think you should go with 4 lights in the roof evenly spaced around to create pools of light and dark areas. Also make some of the objects like the disco blades so the colour stands out when moving across the map.

Rather than a lift why don't you have a jump area like in the killroof?

I suppose you now want to change your 1v1 map to this one, i like Cool

_________________


Back to top
View user's profile Send private message MSN Messenger 
Display posts from previous:   Sort by:   
Page 1 of 1 [4 Posts]  
Post new topic   Reply to topic View previous topic :: View next topic
 Forum index » TSGK General » Maps
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum


Powered by phpBB © 2001, 2005 phpBB Group
[ Time: 0.2425s ][ Queries: 17 (0.0151s) ][ Debug on ]