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TigerStyle
Joined: 17 Feb 2007 Posts: 62 Country:
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Posted: Wed Apr 25, 2007 01:17 Post subject:
Dm_Killbox_TheZone Subject description: Wicked Map! Brand New! |
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This Awsome New Killbox Style Map < Really cool wants you Learn it. It Has Very High FPS so Its Not Very Laggy , u can see in screen shots i am only running 256 mb Video Card my Self... Have a look @ ScreenShots
Some Pictures Below
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SAMWIDGE
Joined: 19 Oct 2006 Posts: 951 Location: on a chair.... Country:
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Posted: Wed Apr 25, 2007 11:07 Post subject:
samwidge Subject description: samwidge |
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it looks cool, but a bit too big.
_________________
http://www.garry.tv/img/sa/mymod/sims1.jpg
You start a stick fight, you end a stick fight!
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TigerStyle
Joined: 17 Feb 2007 Posts: 62 Country:
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Posted: Thu May 03, 2007 04:35 Post subject:
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No its not to big its Perfect u Just haVe to play on it are u a mapper? what do u know about whats to big and to small
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eXs|DanielAndres
Joined: 03 Oct 2006 Posts: 626 Country: Age: 46
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Posted: Thu May 03, 2007 11:55 Post subject:
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Dear Mr. MasterMapper,
what do you know about dealing with different Views if you ask for it or respectfull Behavior at Forums?
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Sadist
Joined: 29 Jun 2006 Posts: 721 Location: The TSF Council Country:
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Posted: Fri May 04, 2007 00:37 Post subject:
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eXs|DanielAndres wrote: |
Dear Mr. MasterMapper,
what do you know about dealing with different Views if you ask for it or respectfull Behavior at Forums? |
Well you either take into account the views of others or you dont, i found alot of criticism helped my mapping
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deluxe
Joined: 31 Dec 2006 Posts: 204 Location: Europe Country: Browser:
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Posted: Fri May 04, 2007 01:20 Post subject:
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your textures are still on a too big scale..
if u cant deal with criticism, why do u post your map in this forum??
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TigerStyle
Joined: 17 Feb 2007 Posts: 62 Country:
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Posted: Fri May 04, 2007 05:25 Post subject:
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well here is some critizism You don't know anything a out mapping.
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Lawitz
TSGK Member
Joined: 19 Aug 2006 Posts: 2337 Country: Browser: Age: 35
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Posted: Fri May 04, 2007 08:23 Post subject:
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and we donīt have to, because we are the consumers and you are the producer. the consumerīs critics are important to make something better. if one producer said all bmw cars from now on will be brown and have 3 tires there will be a lot of critics but he can say "what do you know from car manufacturing and design?". then of course everyone will accept the new design and all is fine. or not?
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PureSlut_TSGK
TSGK Member
Joined: 15 Aug 2006 Posts: 202 Location: Location Location Country:
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Posted: Fri May 04, 2007 20:27 Post subject:
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Where's the toilets?
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Ma[X]u']['
Joined: 04 Sep 2006 Posts: 245 Country: Browser:
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Posted: Sat May 05, 2007 09:16 Post subject:
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PureSlut_TSGK wrote: |
Where's the toilets? |
I thought u'd ask for a bed
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Sadist
Joined: 29 Jun 2006 Posts: 721 Location: The TSF Council Country:
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Posted: Wed May 09, 2007 00:15 Post subject:
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tron!_TSGK wrote: |
in actuality sadist is an excellent mapper. council is one of my all time favorite maps. there are others with mapping skills and even those without have played enough maps to know what factors have the right feel for a map. noone has been mean, dont get offended, just take everyones suggestions as constructive critizism. if you keep going on the defensive, noone will want to help you and your maps will suffer as a result. |
I am touched
I downloaded the map, and I see this is a well thought out map with some fun ideas, i like the jump tubes alot. The brushwork is nice and in proportion mostly, although this doesnt matter too much as it is a combine structure.
As for the textures, I agree that if they were scaled down to 0.25 then it would remove the uncomfortable feeling i get from being surrounded by large blocks. It gives an impression of larger map size, although the map itself is not too big at all. By scaling down the textures, the parallax effect is removed and perception of movement through the map will be faster. Which would only heighten enjoyment of playing.
Other than that, i have no problems with this map. Good work.
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TigerStyle
Joined: 17 Feb 2007 Posts: 62 Country:
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Posted: Mon Jul 23, 2007 06:33 Post subject:
Update. Thnx for comments guys! |
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I updated this map and renamed it , i also changed the texture size, for better parallax effect..
http://forum.tsgk.com/viewtopic.php?t=2048
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Freelancer
TSGK Member
Joined: 06 Jun 2006 Posts: 3227 Location: Latvija Country: Browser: Age: 33
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Posted: Mon Jul 23, 2007 16:36 Post subject:
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TigerStyle wrote: |
well here is some critizism You don't know anything a out mapping. |
SO ? Man, even me , the allmighty noob in mapping can say some good advice what to improve by playing the map!
GAMERS are the mappers best friends
And good work on the map not that big but really complicated O_O will check it out
_________________ My Deviantart acc
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TigerStyle
Joined: 17 Feb 2007 Posts: 62 Country:
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Posted: Tue Jul 24, 2007 07:25 Post subject:
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Thnx for Advice , for comment bro, didn't think any one was gonna read this post lol, yea map is little smaller.
You can Play it On Decent Server.
IP:
71.56.199.88:27015
Stop by we can play a match
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Xmeagol
Incontinent beast
Joined: 26 Oct 2006 Posts: 3612 Location: Oh my god look behind you it's an evil combine advisor with a raging erection oh my god. Country: Browser: Age: 702
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Posted: Tue Jul 24, 2007 23:37 Post subject:
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i know how to code, i know how the hole fucking source engine works
and i dont know how to fucking map.
i have too much time in my hands to learn it
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