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 Forum index » TSGK General » Maps
[Map] - Dm_Dmzbox_B6 New Mid-Air Map
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Miracle_Boy

Joined: 28 Dec 2006
Posts: 13
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PostPosted: Thu Jan 11, 2007 19:46    Post subject:  [Map] - Dm_Dmzbox_B6 New Mid-Air Map
Subject description: new concept Quake&HL2
 

hi and again sorry i forget my account the last time : )

here the map Confused Shocked

map roxx . excellent technical possibilities
with a nice gameplay

enjoy :=)

if i cant delete the old topic .. u can osiris Smile ++



the old map screen ..
dm_dmzbox_b5.bsp
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bsp

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Filename  dm_dmzbox_b5.bsp 
Filesize  2.21 MB 
Downloaded  323 Time(s) 

Last edited by Miracle_Boy on Tue Feb 27, 2007 00:38; edited 2 times in total
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Osiris_TSGK
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Joined: 21 May 2006
Posts: 4668
Location: France

PostPosted: Thu Jan 11, 2007 20:20    Post subject:  

Thanks, we will test this map soon.
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Osiris_TSGK
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Joined: 21 May 2006
Posts: 4668
Location: France

PostPosted: Thu Jan 11, 2007 20:31    Post subject:  

Ok first test, there is a AR2 rifle stuck inside the floor on the corner in the other side of your picture.
Lot of missing cubemap (black shadow) or light.
FPS is good, this map is definitly for very low gravity like 150, unplayable if over 400.

We will soon run a test with more players about the gameplay.
Due to the high number of rooms in this map it could not be considered as a killbox (closed box yes, but overwatch is also a closed box).
Sound a good map.

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Osiris_TSGK
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Joined: 21 May 2006
Posts: 4668
Location: France

PostPosted: Thu Jan 11, 2007 21:06    Post subject:  

Second test on XII gravity 150, 16 players.

Some physics with multiplayer props are stuck (saw blade, computer case etc etc...), too much SLAM which screw up the gameplay a lot.
There is a bugged spawnpoint where people are stuck when they spawn in the corner.

The gameplay is ultra easy on this map, good players tend to dominate too much, because a lot of healt and suit.

FPS still ok, a lot of server chokes, arround 50 (probably due the high number of physics). But no lag.

Except all of that it is a nice map.

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Miracle_Boy

Joined: 28 Dec 2006
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PostPosted: Fri Jan 12, 2007 20:02    Post subject: Bugs and others
Subject description: list of bugs
 

ok i know that there is a lot of small bugs and need that you think about .

the most important is when you say that : too more s.l.a.m and physics stuck /./

Ok for the gravity i dont think its 150 // i tested with 400 and its perfect ( u need to jump and crounch to do all the big jump in the map like jump over the 2 building .. ) but for "tsgk XII" i think 400 is good Smile


_i will change physics ( central unit and keyboard stuck ; and ONe disk bug)

_i will change arms ( AR2combineriffle stucked )

_i will change the spawnpoint ( i see it too )

_i will change LIFES ( i will put a little less lifes ) because the game need to be played with the life because the technical turn of pRo in the map is good .. even if you play with good players they know too take the lifes and jump over the map without walking and be killed Smile the gameplay is here a possibility of stay alive .. but if you eat a grenade with other attack u die .. even if you have lot of armor Smile so that why i explain ( i tested it with good players and its great )

_ i will change the s.l.a.m and put only 2 in the map at the non-strategik points for slam . i tested it too and i think this is bad for gameplay too .. look if you put a slam at the teleport u cant back Smile

_ i will change the "Mini-van" white and make him movible because he is stucked in the floor .

_ all the physics are multiplayer-physics and i can put less but .. i found that the number of physics is perfect .. just maybe the Explose barels ??say me Smile i can think too that there is not lot of physics in a map like she.

lights of the level are not edited with vvys.exe because this lag too much on my computer ..but say me where are the problem of lights ..

sorry for all the bug this is the beta5 with more bug than the old version Smile
i will change it rapidly and give you the B6 tonight ...

have ideas to perform the map ? or details say me Smile ++

Last edited by Miracle_Boy on Tue Jan 16, 2007 03:13; edited 1 time in total
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Miracle_Boy

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PostPosted: Sun Jan 14, 2007 22:37    Post subject: retard in the developpement
Subject description: missing vmf
 

my cpu was formated and the map's Vmf too ..
i will remake the map with the basic structures ..

I will make walls transparents for a best visibility .
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Osiris_TSGK
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Joined: 21 May 2006
Posts: 4668
Location: France

PostPosted: Sun Jan 14, 2007 22:42    Post subject: Re: retard in the developpement
Subject description: missing vmf
 

Miracle_Boy wrote:
my cpu was formated and the map's Vmf too ..
i will remake the map with the basic structures ..

I will make walls transparents for a best visibility .

You can decompil the bsp.

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Miracle_Boy

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PostPosted: Mon Jan 15, 2007 08:25    Post subject: yea  

yes i know ! Smile

but this map is copyrighted since the beta3 .. if you know how i can decompile it ( its a good copyright ) say me !!!

i'll play on tsgk all the days if you decompile the B5 !!!

héhé ^^
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Miracle_Boy

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PostPosted: Wed Jan 17, 2007 23:41    Post subject: [Map] - dm_dmzbox_b6
Subject description: New Concept - Quake(dmc-dmz) & HL2
 

hello .. after the formatage of my cpu i lose the B5 ;i make recovery and will recupere these files soon ..

for the time i give you the B6 ; I Explain .
i take the B4 who hasn't bugs and i deleted the ''SawBlades'' ( disques tranchants qui etaient le seul bug sur la b4 ) with the soft "Entspy" ( very helpfull )

i rename it to B6 .. not lot difference just a bow and a elevator deleted too ..

can you say me when you will re-test the map on tsgk ? i want to see it Smile

bug spawnpoint corriged
dm_dmzbox_b6.rar
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Filename  dm_dmzbox_b6.rar 
Filesize  777.93 KB 
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Osiris_TSGK
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Joined: 21 May 2006
Posts: 4668
Location: France

PostPosted: Wed Jan 17, 2007 23:56    Post subject: Re: [Map] - dm_dmzbox_b6
Subject description: New Concept - Quake(dmc-dmz) & HL2
 

Miracle_Boy wrote:
hello .. after the formatage of my cpu i lose the B5 ;i make recovery and will recupere these files soon ..

for the time i give you the B6 ; I Explain .
i take the B4 who hasn't bugs and i deleted the ''SawBlades'' ( disques tranchants qui etaient le seul bug sur la b4 ) with the soft "Entspy" ( very helpfull )

i rename it to B6 .. not lot difference just a bow and a elevator deleted too ..

can you say me when you will re-test the map on tsgk ? i want to see it Smile

bug spawnpoint corriged

Did you rebuild cubemap, if not then cubemap will be broken because you changed the name of the map. I'm not even sure that if you rebuild cubemap with the new name of the map it will fix the problem.

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Miracle_Boy

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PostPosted: Mon Jan 22, 2007 22:05    Post subject: test  

test it its good ..

i tested on my cpu its good Smile
test on a server .. i dont only rename
i use a soft !

++
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Osiris_TSGK
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Joined: 21 May 2006
Posts: 4668
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PostPosted: Mon Jan 22, 2007 22:16    Post subject: Re: test  

Miracle_Boy wrote:
test it its good ..

i tested on my cpu its good Smile
test on a server .. i dont only rename
i use a soft !

++

Your cubemap still broken.

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Miracle_Boy

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PostPosted: Tue Jan 30, 2007 19:50    Post subject: Miracle_Boy
Subject description: the same
 

re .. HI ...

i know the cubemap is broken , but he is broken too on the beta5 ; Its not important if the cubemap is broken .. there is no leak or other big errors .. i put this map for waiting for i remade the map .

cubemap is not a error its normal ( default sky ) and not affect the game.

this map was builded with lifes for 2 reasons :
_improve the real gameplay of HL2 deathmatch by forcing players to stay alive and
_dont suicide at even ROUND ..

make the noobs good ( they will not leave 5min after because they cant boost their life )
this method is good for people who come on HL2 and stop playing immediatly the game because they lose .. they cant recharge live quickly in other boxs ..or the game propose only to them to suicide on others with SMG ) .
.so they are not amazed by the game the first time they play and never recome on HL2 ; ..

that why the game need change .. with life's map .

for the servers choke sorry but my map is not do for playing at 18 or 20 players .. like any other map i think but its a choice of lag Smile

physiks are maded for multiplayer-games ..

gravity 400 and 14 players max ..
the latency is striddent bug for some CPU at the limit of 14 players and make the Sound bug of HL2 ; with some latency equalizing bugs like objects teleports or players teleport at 200 ping Smile

its normal i never seen a game with more the 14 players in a box who dont lag .. or i get a Quatro -processor ^^ with optic cable connection Smile
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