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Miracle_Boy
Joined: 28 Dec 2006 Posts: 13 Country:
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Posted: Thu Jan 11, 2007 19:46 Post subject:
[Map] - Dm_Dmzbox_B6 New Mid-Air Map Subject description: new concept Quake&HL2 |
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hi and again sorry i forget my account the last time : )
here the map
map roxx . excellent technical possibilities
with a nice gameplay
enjoy :=)
if i cant delete the old topic .. u can osiris ++
the old map screen ..
Description |
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Download |
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dm_dmzbox_b5.bsp |
Filesize |
2.21 MB |
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323 Time(s) |
Last edited by Miracle_Boy on Tue Feb 27, 2007 00:38; edited 2 times in total
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Osiris_TSGK
TSGK Member
Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Thu Jan 11, 2007 20:20 Post subject:
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Thanks, we will test this map soon.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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Osiris_TSGK
TSGK Member
Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Thu Jan 11, 2007 20:31 Post subject:
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Ok first test, there is a AR2 rifle stuck inside the floor on the corner in the other side of your picture.
Lot of missing cubemap (black shadow) or light.
FPS is good, this map is definitly for very low gravity like 150, unplayable if over 400.
We will soon run a test with more players about the gameplay.
Due to the high number of rooms in this map it could not be considered as a killbox (closed box yes, but overwatch is also a closed box).
Sound a good map.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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Osiris_TSGK
TSGK Member
Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Thu Jan 11, 2007 21:06 Post subject:
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Second test on XII gravity 150, 16 players.
Some physics with multiplayer props are stuck (saw blade, computer case etc etc...), too much SLAM which screw up the gameplay a lot.
There is a bugged spawnpoint where people are stuck when they spawn in the corner.
The gameplay is ultra easy on this map, good players tend to dominate too much, because a lot of healt and suit.
FPS still ok, a lot of server chokes, arround 50 (probably due the high number of physics). But no lag.
Except all of that it is a nice map.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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Miracle_Boy
Joined: 28 Dec 2006 Posts: 13 Country:
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Posted: Fri Jan 12, 2007 20:02 Post subject:
Bugs and others Subject description: list of bugs |
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ok i know that there is a lot of small bugs and need that you think about .
the most important is when you say that : too more s.l.a.m and physics stuck /./
Ok for the gravity i dont think its 150 // i tested with 400 and its perfect ( u need to jump and crounch to do all the big jump in the map like jump over the 2 building .. ) but for "tsgk XII" i think 400 is good
_i will change physics ( central unit and keyboard stuck ; and ONe disk bug)
_i will change arms ( AR2combineriffle stucked )
_i will change the spawnpoint ( i see it too )
_i will change LIFES ( i will put a little less lifes ) because the game need to be played with the life because the technical turn of pRo in the map is good .. even if you play with good players they know too take the lifes and jump over the map without walking and be killed the gameplay is here a possibility of stay alive .. but if you eat a grenade with other attack u die .. even if you have lot of armor so that why i explain ( i tested it with good players and its great )
_ i will change the s.l.a.m and put only 2 in the map at the non-strategik points for slam . i tested it too and i think this is bad for gameplay too .. look if you put a slam at the teleport u cant back
_ i will change the "Mini-van" white and make him movible because he is stucked in the floor .
_ all the physics are multiplayer-physics and i can put less but .. i found that the number of physics is perfect .. just maybe the Explose barels ??say me i can think too that there is not lot of physics in a map like she.
lights of the level are not edited with vvys.exe because this lag too much on my computer ..but say me where are the problem of lights ..
sorry for all the bug this is the beta5 with more bug than the old version
i will change it rapidly and give you the B6 tonight ...
have ideas to perform the map ? or details say me ++
Last edited by Miracle_Boy on Tue Jan 16, 2007 03:13; edited 1 time in total
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Miracle_Boy
Joined: 28 Dec 2006 Posts: 13 Country:
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Posted: Sun Jan 14, 2007 22:37 Post subject:
retard in the developpement Subject description: missing vmf |
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my cpu was formated and the map's Vmf too ..
i will remake the map with the basic structures ..
I will make walls transparents for a best visibility .
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Osiris_TSGK
TSGK Member
Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Sun Jan 14, 2007 22:42 Post subject:
Re: retard in the developpement Subject description: missing vmf |
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Miracle_Boy wrote: |
my cpu was formated and the map's Vmf too ..
i will remake the map with the basic structures ..
I will make walls transparents for a best visibility . |
You can decompil the bsp.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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Miracle_Boy
Joined: 28 Dec 2006 Posts: 13 Country:
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Posted: Mon Jan 15, 2007 08:25 Post subject:
yea |
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yes i know !
but this map is copyrighted since the beta3 .. if you know how i can decompile it ( its a good copyright ) say me !!!
i'll play on tsgk all the days if you decompile the B5 !!!
héhé ^^
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Miracle_Boy
Joined: 28 Dec 2006 Posts: 13 Country:
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Posted: Wed Jan 17, 2007 23:41 Post subject:
[Map] - dm_dmzbox_b6 Subject description: New Concept - Quake(dmc-dmz) & HL2 |
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hello .. after the formatage of my cpu i lose the B5 ;i make recovery and will recupere these files soon ..
for the time i give you the B6 ; I Explain .
i take the B4 who hasn't bugs and i deleted the ''SawBlades'' ( disques tranchants qui etaient le seul bug sur la b4 ) with the soft "Entspy" ( very helpfull )
i rename it to B6 .. not lot difference just a bow and a elevator deleted too ..
can you say me when you will re-test the map on tsgk ? i want to see it
bug spawnpoint corriged
Description |
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Download |
Filename |
dm_dmzbox_b6.rar |
Filesize |
777.93 KB |
Downloaded |
379 Time(s) |
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Osiris_TSGK
TSGK Member
Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Wed Jan 17, 2007 23:56 Post subject:
Re: [Map] - dm_dmzbox_b6 Subject description: New Concept - Quake(dmc-dmz) & HL2 |
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Miracle_Boy wrote: |
hello .. after the formatage of my cpu i lose the B5 ;i make recovery and will recupere these files soon ..
for the time i give you the B6 ; I Explain .
i take the B4 who hasn't bugs and i deleted the ''SawBlades'' ( disques tranchants qui etaient le seul bug sur la b4 ) with the soft "Entspy" ( very helpfull )
i rename it to B6 .. not lot difference just a bow and a elevator deleted too ..
can you say me when you will re-test the map on tsgk ? i want to see it
bug spawnpoint corriged |
Did you rebuild cubemap, if not then cubemap will be broken because you changed the name of the map. I'm not even sure that if you rebuild cubemap with the new name of the map it will fix the problem.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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Miracle_Boy
Joined: 28 Dec 2006 Posts: 13 Country:
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Posted: Mon Jan 22, 2007 22:05 Post subject:
test |
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test it its good ..
i tested on my cpu its good
test on a server .. i dont only rename
i use a soft !
++
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Osiris_TSGK
TSGK Member
Joined: 21 May 2006 Posts: 4668 Location: France
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Posted: Mon Jan 22, 2007 22:16 Post subject:
Re: test |
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Miracle_Boy wrote: |
test it its good ..
i tested on my cpu its good
test on a server .. i dont only rename
i use a soft !
++ |
Your cubemap still broken.
_________________ Allez allez, enlève ta culotte et déboutonne mon pantalon...
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Miracle_Boy
Joined: 28 Dec 2006 Posts: 13 Country:
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Posted: Tue Jan 30, 2007 19:50 Post subject:
Miracle_Boy Subject description: the same |
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re .. HI ...
i know the cubemap is broken , but he is broken too on the beta5 ; Its not important if the cubemap is broken .. there is no leak or other big errors .. i put this map for waiting for i remade the map .
cubemap is not a error its normal ( default sky ) and not affect the game.
this map was builded with lifes for 2 reasons :
_improve the real gameplay of HL2 deathmatch by forcing players to stay alive and
_dont suicide at even ROUND ..
make the noobs good ( they will not leave 5min after because they cant boost their life )
this method is good for people who come on HL2 and stop playing immediatly the game because they lose .. they cant recharge live quickly in other boxs ..or the game propose only to them to suicide on others with SMG ) .
.so they are not amazed by the game the first time they play and never recome on HL2 ; ..
that why the game need change .. with life's map .
for the servers choke sorry but my map is not do for playing at 18 or 20 players .. like any other map i think but its a choice of lag
physiks are maded for multiplayer-games ..
gravity 400 and 14 players max ..
the latency is striddent bug for some CPU at the limit of 14 players and make the Sound bug of HL2 ; with some latency equalizing bugs like objects teleports or players teleport at 200 ping
its normal i never seen a game with more the 14 players in a box who dont lag .. or i get a Quatro -processor ^^ with optic cable connection
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