A resource and advice site for new and old mappers alike. Please register even if you are not a mapper, you may have some advice to give or share your thoughts on good mapping and mutli...
Posted: Sat May 19, 2007 12:58 Subject:
Forum:
TSGK General » Maps
Nice suggestions, i have been thinking about funnels since Shimmy brought it up, least i think it was him. A funnel at the top of the platform for objects leaving the tube is one idea i think i will ...
[quote="Zog Ecosse"]Hi controller boy,
thanks for speaking. i did not know there was even stats and the like two weeks ago. I did not know there were nice people out there ...
I havent used this, but from the outset it looks very impressive regarding creation of abstract shapes such as tubes, for my purpose i would consider it, as hammer made it difficult for me to create a...
Welcome and thanks for your interest in joining TSGK.
First, if you're searching for "more prostyle" then TSGK won't be a suitable clan for you.
Also, with your c...
[quote="Lawitz"]you should learn the grenade+gravgun combo, its very important as with physics alone you have a big disadavantage, for example how do you want to get someone down from a platform? its ...
Posted: Wed May 16, 2007 03:08 Subject:
Forum:
TSGK General » Maps
No, indeed they were not meant for boosting players, but physics objects. However the problem i think is play is too fast for players to think about deflecting objects with these boosters to make kil...
[quote="Sniperborg"]He was excatly the same when i used to play a lot on council, he gets really mad if you catch the orb and kill him with it. I've found if you use the saw blade fire and are then re...
Posted: Wed May 09, 2007 00:15 Subject:
Forum:
TSGK General » Maps
[quote="tron!_TSGK"]in actuality sadist is an excellent mapper. council is one of my all time favorite maps. there are others with mapping skills and even those without have played enough maps to kno...
Score is not based on how good (or noob) a kill is, maybe it should be. But i dont see how that would be possible, as far as a computer is concerned its all maths, quality couldnt come into it, even ...
Posted: Sun Apr 22, 2007 23:32 Subject:
Forum:
TSGK General » Maps
Diet H2O wrote:
It might be better to go with white textures, low ambient light and using different coloured spot lighting (pulsing) just above floor level. Might give it a nice effect.