Author |
Message |
Topic: Killbox KBH2 Re-style |
Achtung Baby
Replies: 27
Views: 25491
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Posted: Wed Sep 16, 2009 23:57 Subject:
Forum:
TSGK General » Maps |
Nah, I'm just a player. I can't even get started on making a new one, because everything in my head is from other people's designs.
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Topic: Killbox KBH2 Re-style |
Achtung Baby
Replies: 27
Views: 25491
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Posted: Wed Sep 16, 2009 23:32 Subject:
Forum:
TSGK General » Maps |
I've given up.
Thanks Borg.
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Topic: Killbox KBH2 Re-style |
Achtung Baby
Replies: 27
Views: 25491
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Posted: Tue Sep 15, 2009 17:48 Subject:
Forum:
TSGK General » Maps |
Yeah, it crashes all the time. Doesn't bother me really if it's happening to everyone. If the 'fix' version fails, well what's to lose by making a new one.
I have a pretty old computer and it plays...
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Topic: Killbox KBH2 Re-style |
Achtung Baby
Replies: 27
Views: 25491
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Posted: Tue Sep 15, 2009 13:51 Subject:
Forum:
TSGK General » Maps |
Ah.
Well, just white/grey then? And why would it crash? It's just a simple map and has no problems? Please try it out, someone.
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Topic: Killbox KBH2 Re-style |
Achtung Baby
Replies: 27
Views: 25491
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Posted: Tue Sep 15, 2009 02:38 Subject:
Forum:
TSGK General » Maps |
Cool Mike.
The 2 SLAMs are now in the corners. Removed the back off the spawner. There's two new decals taken from a Crysis message board..The lighting is a little changed and the big props now hav...
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Topic: Killbox KBH2 Re-style |
Achtung Baby
Replies: 27
Views: 25491
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Posted: Mon Sep 14, 2009 22:10 Subject:
Forum:
TSGK General » Maps |
[quote="gtamike_TSGK"]
Quote: |
walkways and boxes are now func_detail to improve performance |
I think func_details are alway rendered ingame as Vvis.exe (map optimize stage) skips func_details. ...
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Topic: Killbox KBH2 Re-style |
Achtung Baby
Replies: 27
Views: 25491
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Posted: Sun Sep 13, 2009 20:45 Subject:
Forum:
TSGK General » Maps |
That is a good idea Borg! I don't mind those SLAM players. There's some who just play with the SLAM and for me it keeps the game fresh. If it were all pro players it wouldn't be as much fun.
I kept...
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Topic: Killbox KBH2 Re-style |
Achtung Baby
Replies: 27
Views: 25491
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Posted: Sun Sep 13, 2009 19:38 Subject:
Forum:
TSGK General » Maps |
Thanks for the feedback Furianer.
I think we like the suicides on the ball spawner? I find them funny as well as all the random suicides from props:) But it can still be changed..
There's no lea...
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Topic: Killbox KBH2 Re-style |
Achtung Baby
Replies: 27
Views: 25491
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Posted: Sat Sep 12, 2009 05:19 Subject:
Forum:
TSGK General » Maps |
Updated link to rev3 http://www.mediafire.com/download.php?vdy2mnmht5z
Evened the plaster so the repetition is gone. Walls look pretty bare, but I'm thinking Eddie Van Halen-esque stripes could loo...
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Topic: Killbox KBH2 Re-style |
Achtung Baby
Replies: 27
Views: 25491
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Posted: Fri Sep 11, 2009 20:58 Subject:
Forum:
TSGK General » Maps |
I didn't change the general weapon placement because I knew you all know the map well, just tidied it and made sure nothing rolled off the floor from spawn or was picked up on spawn )
The textures ...
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Topic: Killbox KBH2 Re-style |
Achtung Baby
Replies: 27
Views: 25491
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Posted: Fri Sep 11, 2009 02:06 Subject:
Killbox KBH2 Re-style
Subject description: link inside Forum:
TSGK General » Maps |
The map I most play on is dm_killbox_kbh_2_fix2.
Seems to be the standard among servers? Been playing it for a while and thought it could look better. I've used cleaner textures, removed the old de...
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Topic: Cheater report |
Achtung Baby
Replies: 118
Views: 102471
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Posted: Thu Sep 10, 2009 00:54 Subject:
Forum:
TSGK Servers » Problem Reporting |
Zog Ecosse wrote: |
Unfortunately it takes two or more simeltanmeous demos form different perspectives to make a theory a law. |
That's what I said
[quote="Achtung Baby"]Is this a good idea ...
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Topic: Cheater report |
Achtung Baby
Replies: 118
Views: 102471
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Posted: Wed Sep 09, 2009 01:50 Subject:
Forum:
TSGK Servers » Problem Reporting |
Is this a good idea - FuRoo records his game and someone here also records his game from spectating, then we compare the 2 demos and see how far the cursor strays?
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Topic: Cheater report |
Achtung Baby
Replies: 118
Views: 102471
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Posted: Sun Sep 06, 2009 17:36 Subject:
Forum:
TSGK Servers » Problem Reporting |
There's a bit where the combine guy is at the RPG and ORiON stops to zoom in and line up a headshot. If he had a mag/headshot hack, he would've just quickly shot the guy up there and got him?
And a...
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Topic: Teaming: The Verdict? |
Achtung Baby
Replies: 13
Views: 9647
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Posted: Mon Aug 31, 2009 03:37 Subject:
Forum:
TSGK Servers » Problem Reporting |
I was teaming up with a friend tonight and we got ran over by a PRO :O
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Topic: unconnected |
Achtung Baby
Replies: 1
Views: 2949
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Posted: Sun Aug 30, 2009 20:52 Subject:
unconnected
Subject description: scum/cheater Forum:
TSGK Servers » Problem Reporting |
This has just happened and I told my steam friend about it. He said he'd noticed it the other day too.
A guy was playing as unconnected and every time he killed someone, they'd suicide and he...
Description |
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Download |
Filename |
unconnected.dem |
Filesize |
2.53 MB |
Downloaded |
381 Time(s) |
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Topic: Jihad Bombers |
Achtung Baby
Replies: 17
Views: 14243
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Posted: Fri Aug 28, 2009 13:19 Subject:
Forum:
TSGK Servers » Problem Reporting |
[quote="65 Impala SS"]Couldn't you just shoot them in the head with the mag, impale them with a bow, toss a radiator at their noggin, blow them up with long range Gnade launch, or Orb their ass!?!??!?...
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Topic: Jihad Bombers |
Achtung Baby
Replies: 17
Views: 14243
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Posted: Thu Aug 27, 2009 11:22 Subject:
Jihad Bombers
Subject description: >>>---- Low - G Killbox ----<<< Forum:
TSGK Servers » Problem Reporting |
I don't know who owns this server or if it has a forum so I'm posting here because you might like to ban them from all of your servers..
(also reported to steam forum mod, but no reply back)
The...
Description |
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Download |
Filename |
jihad.dem |
Filesize |
2.35 MB |
Downloaded |
454 Time(s) |
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