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.:: Finn ::.
December 24 1968 (57 year old)
Balle_TSGK
December 22 1967 (58 year old)
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Brian Willis
December 23 1985 (40 year old)
gristsngravy
December 22 1976 (49 year old)
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Search found 11 matches
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  Topic: Func_tracktrain
[E=mc˛] DHR_000x

Replies: 6
Views: 5795

Post Posted: Tue Apr 28, 2009 02:59    Subject:
Forum:  TSGK General » Maps
lol

exactly today Roundy sad the same to me, but do you know what i used? a func_movelinear

WORKS TOO!!!! And how fine it does, noobs gonna shit bricks Razz Twisted Evil


Thx Cool
  Topic: Func_tracktrain
[E=mc˛] DHR_000x

Replies: 6
Views: 5795

Post Posted: Sat Apr 25, 2009 23:51    Subject:
Forum:  TSGK General » Maps
i phailed Confused
  Topic: Func_tracktrain
[E=mc˛] DHR_000x

Replies: 6
Views: 5795

Post Posted: Fri Apr 24, 2009 01:35    Subject:
Forum:  TSGK General » Maps
oh thank you guys Very Happy

as i was configurating the trigger, i saw that "reverse" but i thought it was only to change the direction, and not "got back to X entity"

nice Cool
  Topic: Func_tracktrain
[E=mc˛] DHR_000x

Replies: 6
Views: 5795

Post Posted: Tue Apr 21, 2009 11:41    Subject:  Func_tracktrain
Subject description: To make a lazor trap
Forum:  TSGK General » Maps
Hi.

I am trying to build the following. I have a func_tracktrain that moves from path to path, that works. Now i tried to Start/Stop it as soon you touch a trigger, works too. But the question is, ...
  Topic: Problems mapping
[E=mc˛] DHR_000x

Replies: 10
Views: 8913

Post Posted: Tue Apr 21, 2009 11:31    Subject:
Forum:  TSGK General » Maps
I found the problem with the barrels, they werent 1pxl above the flor, now they respawn properly. Very Happy

Now the last point... the fire by the explosion, any ideas? (happens by nades too)
  Topic: Problems mapping
[E=mc˛] DHR_000x

Replies: 10
Views: 8913

Post Posted: Mon Apr 20, 2009 01:51    Subject:
Forum:  TSGK General » Maps
it worked with the shadow controller, i have shadows again, but i always dont see the fire/smoke on the explosions...

BTW, my barrels dont respawn, only 1 does, i copied this one X times, and only ...
  Topic: Problems mapping
[E=mc˛] DHR_000x

Replies: 10
Views: 8913

Post Posted: Sun Apr 19, 2009 23:58    Subject:
Forum:  TSGK General » Maps
ok thx, i will try it right now. The props are copyed form dm_lockdown

i'll post later the results, because i have no shadow controller, lets check if it works....


THX again Wink

EDIT: wo...
  Topic: Problems mapping
[E=mc˛] DHR_000x

Replies: 10
Views: 8913

Post Posted: Sat Apr 18, 2009 21:16    Subject:
Forum:  TSGK General » Maps
first pic: no shadows
second pic: no fire and smoke when the barrel explodes
cubessky20000.jpg
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cubessky20000.jpg

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cubessky20001.jpg

  Topic: My new crysis map :D:D:D:D:D
[E=mc˛] DHR_000x

Replies: 10
Views: 9080

Post Posted: Sat Apr 18, 2009 21:06    Subject:
Forum:  TSGK General » Maps
you cant made rocket propulsed mall cars with headcrabs as drivers Razz
  Topic: Problems mapping
[E=mc˛] DHR_000x

Replies: 10
Views: 8913

Post Posted: Fri Apr 17, 2009 20:19    Subject:
Forum:  TSGK General » Maps
hi diet

i didnt remember that thx haha Cool
  Topic: Problems mapping
[E=mc˛] DHR_000x

Replies: 10
Views: 8913

Post Posted: Fri Apr 17, 2009 12:23    Subject:  Problems mapping
Subject description: First of all... HI ALL!!!!!!
Forum:  TSGK General » Maps
First of all i want to say hello there, just registered ^^

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I am working on ma new map for HL2DM, i nearly finished it...
 
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